While the overriding driver for the Brain Candy team to start Runes of Gallidon was a passion for the concept of building a shared world collaboratively, we also acknowledged that at some point we would have to figure out how we could share revenue with Artisans. Ah, the wonderfully tricky, sticky issues with money and creative efforts!
The success of Gallidon rests on the interest and participation of the creative community, so we aimed to structure revenue sharing in a way that would be attractive for Artisans.


