– musings by Scott Walker

Posts Tagged: launch


12
Jun 09

New Brain Candy, LLC site is live!

Just launched a new version of the Brain Candy, LLC site this week. It’s a huge improvement, although almost anything would have been (combine my limited design skills with the even more limited Google Apps web templates, and the result looks terribly…1995).

We hired Alice Tang of think/feel to handle the design and WordPress implementation, and it was a joy to work with her (incredibly professional, never missed a deadline, great at managing customer expectations, etc.).

As if my experience at Runes of Gallidon wasn’t sufficient, this was yet another reminder of the unique value a skilled, professional designer/coder can bring to a website.


1
Jun 09

Utherworlds Officially Launches

“All thought is alive…”

The latest offering from Philip Straub, Utherworlds, is officially online. First and foremost, it’s gorgeous, something that should be no surprise to anyone familiar with Phil’s work.

But what, exactly, is it?

That is something each visitor will have to answer individually. There is more to Utherworlds than pictures or words. In a very Zen way, I believe that each person will perceive the site through the filter of their own personal background and life experiences.

I found Utherworlds to be equal parts warning and encouragement about where our world is headed and what we, as individuals, can do about it. You can enjoy the content on a few levels, and, depending on where Phil takes Utherworlds, who knows where you might end up.

At the very least, Utherworlds promises to be a wonderful showcase for Phil’s art, and it holds the potential for being something more – depending on what you bring to it.


6
Feb 09

Gnome Stew posts about Runes of Gallidon

Thanks to the crew at Gnome Stew for giving Runes of Gallidon a nod recently!

Expanding Gallidon through role-playing game modules as a way of pushing the world experience off the site and onto the gaming tabletop has always been a goal, and I’m grateful for the post from a recognized site devoted to helping game masters. In their own words:

Gnome Stew is a multi-author blog about tabletop RPG game mastering, written by GMs, for GMs. We think about GMing in every waking moment (okay, GMing and hot, hot gnome sex meals), so we figured we’d put our obsession to good use.

Here on the Stew, it’s all game mastering, all the time, from system-neutral GMing advice and ideas to system-specific suggestions to help make running your games easier and more fun.

That focus has helped to make this the most widely read blog dedicated exclusively to GMing on the planet — we hope you enjoy it!

I encourage you to check out their site if you regularly find yourself wondering where to take your next campaign, how to balance combat with role-play, or just discover an inexplicable urge to rub a gnome.


26
Jan 09

Making of Gallidon, Part 1 – The Concept

Runes and Rice

I committed to what became Runes of Gallidon while finishing a platter of bimimbap at a Seoul Brothers restaurant in April of 2008. I was having dinner with two friends, Tony Graham and Andy Underwood, and after a few weeks of evaluating our collective skill sets, I decided that our startup idea was ready for funding. More importantly, I had worked up enough courage to face the risk of failure if this idea went down in flames, which seemed distinctly possible given how crazy the idea sounded, even to me. Continue reading →


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